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In the right hands, a Tarokka deck can tell tales of the future and provide answers to many a dark and mysterious question. Crucial to running the game, these cards determine key aspects of the adventure, foretelling a path that makes each party's journey a little different. Instead of just images in a book, this set comes with a full deck of fifty-four foil-stamped Tarokka cards, plus a folding box to store them in.
Prop up a DM screen that sets the scene for an atmospheric adventure through Barovia. Four pieces of art created just for the set will help players visualize their surroundings as they explore. Customized for running a Curse of Strahd adventure, inside you'll find tables for daytime and nighttime encounters in Barovia, the Barovian calendar, Barovian names, and rules for challenges often faced in Strahd's domain.
The cold embrace of a thick fog, a lingering sense of dread, and a newfound awareness of your fragile mortality—Welcome to Barovia! Stay as long as you like. Longer, even. . . Formally invite players to join your campaign with postcards depicting infamous Barovian locales: Castle Ravenloft, the Old Bonegrinder, the Abbey of Saint Markovia, and the Death House. Get three 4x6" copies of all four, each with cheeky messages and beautiful, stylized art.
Become an Adventurer
Adventurers come in all shapes and sizes. Find one that’s fun for you.
An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.
Join the Party
D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.
Choose Your Own Path
The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?
In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

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